- Level requirement for tales from the yawning portal pdf#
- Level requirement for tales from the yawning portal full#
They are not linked to one another, and are not expected to be run as a campaign, even though they cover practically the whole range of character levels. Thus, I can compare at least these adventures to their initial iterations.Ĭontents: The seven adventures range in size from 17 to 55 pages.
Level requirement for tales from the yawning portal full#
In the interest of full disclosure, I actually own and have run four of the seven adventures listed here in their previous iterations (namely The Sunless Citadel, The Forge of Fury, Against the Giants, and Tomb of Horrors), and in some cases, even in their reinterpretations (e.g. If you intend to enjoy them as a player, stop reading now. Spoiler warning: As much as I am not going to describe, let alone detail the adventures, parts of the scenarios might be revealed while discussing its strong and less strong points. In other words, this review relates exclusively to the print edition.
Level requirement for tales from the yawning portal pdf#
It is however the first time they appear under the 5e ruleset, with the exception of Dead in Thay which was published during the D&D Next period.Īs with almost all D&D fifth edition products Tales From The Yawning Portal as is does not currently have a pdf version. In addition to these releases, many of these adventures have been re-released as parts of collector's editions, have been expanded or reformatted for subsequent editions, as well as transliterated into other editions. Tomb of Horrors: very high level characters, initial publication for Dungeons and Dragons in 1975, initially set in Greyhawk. White Plume Mountain: 8th level, initial publication for Advanced Dungeons & Dragons in 1979, initially set in Greyhawk.ĭead in Thay: 9th - 11th level, initial publication for 5e in 2014, modified here for campaign use, initially set in the Forgotten Realms.Īgainst the Giants: 11th level, initial publication as a trilogy for Advanced Dungeons & Dragons in 1978, then as a single product in 1981 under its present title, initially set in Greyhawk. The Hidden Shrine of Tomoachan: 5th level, initial publication for Advanced Dungeons & Dragons in 1979 as a convention adventure, then in 1980 as a published adventure, initially set in Greyhawk. The Forge of Fury: 3rd level, initial publication for 3e in 2000, the second WotC adventure to be published for 3e and a follow up to The Sunless Citadel, initially set in Greyhawk. The Sunless Citadel: 1st level, initial publication for 3e in 2000, the first WotC adventure to be published for 3e, initially set in Greyhawk. More precisely, and in order of character level for 5e: The seven adventures it contains have all been first published in previous editions of the game. What you get: Your USD 49,95 or equivalent will buy you Tales From The Yawning Portal, a 248-page full-colour hardcover adventure compilation for the Dungeons and Dragons (fifth edition) game line. Tales From The Yawning portal includes seven adventures: Enjoy, and remember to keep a few spare character sheets handy. D&D's deadliest dungeons are now part of your arsenal of adventures. The seeds of these stories rest in your hands. Some are classics that have hosted an untold number of adventurers, while others are newer creations, boldly staking a claim to their place in the pantheon of notable adventures. Within this tome are seven of the deadliest dungeons from the history of Dungeons & Dragons, updated for the current edition of the game. When the shadows grow long in Waterdeep and the fireplace in the taproom of The Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumors of lost treasures. It was a lot of fun.Review Summary: If you were to buy only one 5e adventure book, this should be it.īlurb from the publisher: 'Dread tales told in the dead of night.
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One player kept it through level 20, ultimately exchanging it for a scimitar of speed found in Nightfang Spire, but keeping it for utility purposes like smashing locks. Rare items get +2 to this save, Very Rare get +4, Legendary get +6, and Artifacts are immune. If it is not intelligent, it uses its wielder's Charisma bonus (if positive). A magic item that is Uncommon or higher gets a DC 10 Charisma save to resist. A non-magical item or a common magic item is automatically destroyed. Armor and large pieces of clothing cannot be targeted in this way. On a critical hit, the wielder can choose to both deal damage and break an item. It a +1 longsword, and on a hit, the wielder can choose to break an item instead of dealing damage. Taken from a dead paladin in the Sunless Citadel, Shatterspike is an heirloom of another age. In my own conversion of this adventure a while back, this is what I came up with for Shatterspike, since there's no standard "sunder" option.